Issue 20 celebrates ten years of Digital Icons. As an integral part of this celebratory issue we want to paint a broad picture of the changes Runet underwent in the …
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In this essay we use the example of Stepan Bandera to demonstrate the effectiveness of web-scraping methods as a tool to explore how people interact with memory content online. Using …
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The conference iRhetoric in Russian: Performing the Self through Mobile Technology focuses on the new networked ‘extensions of man’ (McLuhan 1964) and their consequences for the way we represent ourselves, …
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This review concentrates on Sławomir Shuty’s hypertext novel Blok (2002), which is an excellent example of Polish internet culture. In most countries only a few isolated examples of hypertext fiction …
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This article’s main idea is to extend the concept of the cinegame and put it into a broader medial context. As the example of 4A Game’s first-person shooter Metro 2033 …
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